
Octave Crespel
Contact
octave.crespel@club.frAbout Me
I'm a French computer scientist, currently working for Nintendo European Research and Development. As an R&D engineer in the Rendering team, my work focuses on leveraging novel GPU techniques and hardware advancements to enhance the experience of Nintendo's artists, and ultimately the player's.
I enjoy low-level programming and understanding what the code I write and use is doing behind the scenes. I try to embrace the handmade ethos in my work and personal projects.
When I'm not writing software, I like playing the drums, cooking, playing video games, reading among many other things.
Education
- (2018-2021) MSc (diplôme d'ingénieur) from École polytechnique in Paris. Majored in computer science (with a focus on computer graphics). Minored in biology, applied mathematics, and mechanics.
- (2021-2022) MSc from ENSIMAG, focused on computer graphics and applied mathematics.
- (2022-2023) MSIAM, MSc in Industrial and Applied Mathematics from the University of Grenoble.
Publications
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Contact detection between curved fibres: high order makes a difference.
Presented at SIGGRAPH 2024.
Octave Crespel*, Emile Hohnadel*, Thibaut Métivet and Florence Bertails-Descoubes.
*Both authors contributed equally to this research.
CV
My résumé is available here.Talks
- The Environmental Impact of Computer Graphics .
We hosted this workshop at SIGGRAPH 2025 to have an open discussion about the impact that CG may have on the environment, and the constraints that the environmental crisis puts on the way we CG researchers, developers and artists conduct out work. - Faire l'X et être heureux quand même.
A testimony and reflection about mental health I gave at my graduation ceremony in July 2023.
Viewer discretion is advised : although it is important to me that this talk be publicly available, it contains personal elements. Watching it may alter your perception of me, especially if we are to have a purely professional relationship.